Twine is exactly the type of sensor-stuffed, Wi-Fi-connected gadget
you would expect to take off in Kickstarter's tech section. The device
promises to make your washing machine tweet when the laundry is done and
your basement send an email when it floods. Blogs called it “the
future” within a week after debuting. Nobody was surprised when it
raised more than half-a-million dollars--except for its creators.
When
John Kestner and David Carr posted Twine on Kickstarter in November
2011, they had set their fundraising goal at $35,000. Their plan was to
produce about 200 units using the same process that created the
prototype. But six weeks later, having raised $556,541, they were now
committed to shipping almost 4,000 units. The homemade wax mold used to
create Twine's prototype was no longer going to cut it, and there wasn't
another plan. “We were definitely not thinking of the risk of being too
successful,” Kestner tells Fast Company.
In scaling their
manufacturing process, tasks the team of two hadn't
considered--customizing a $15,000 set of tooling, designing packaging,
communicating with backers, and searching for components--added up to an
unmanageable number of full-time jobs. Twine’s estimated delivery date
of March quickly became unrealistic.
Despite the
disproportionate attention that superstar Kickstarter projects like
Twine get, they're rare. Most projects raise less than $10,000, and
until last year, none had raised more than $1 million. But as
Kickstarter's scale rockets, breakaway projects like Twine are becoming
not only more visible but more common. Seventeen Kickstarter projects
passed the $1 million (or euro equivalent) milestone last year. Six of
them, like Twine, were gadget projects, which are arguably left in the
most awkward position after breakout success. When a Kickstarter project
involving hardware takes off, what started as a dream and a prototype
can morph into a mass-manufacturing commitment within a couple of weeks.
It’s something of a Cinderella story--but one in which Cinderella must
learn how to navigate mass manufacturing overnight. Here is how it
worked out for Twine.
Prototyping Twine cost a few hundred
dollars. Recently graduated from MIT’s Media Lab, Kestner and Carr
“squirreled away” a space to work in the basement of a Harvard dorm.
Carr already owned a soldering iron and the electronics equipment for
Twine’s circuit board, and he carved a wax mold for Twine's blue outer
casing using a milling machine that he had built himself. Silicone and
urethane cost about $100 at a local supply shop, and the toaster oven
where Twine's first casing baked for six hours cost another $20.
It
wasn't until the third day of the Kickstarter project, when Twine's
funding passed three times the original goal, that the pair of inventors
realized Twine had scaled past this manufacturing process. “If we had
done 4,000,” Kestner says, “it would have taken months just to
physically manufacture them. That’s not including all of the development
time.”
3-D printing, Github-type sites for creating hardware
such as Upverter, and makerspaces like Boston-based Artisan Aylum have
all made the path to creating a functional prototype or a small batch of
gadgets easier. “But the big gotchya,” says Scott Miller, the CEO of a
production consultancy called Dragon Innovation that has about 20
Kickstarter projects as clients, “is that is really just the beginning,
and there’s a tremendous amount of work to do after that. Because the
entrepreneurs have a lot of unknown unknowns, they don’t really know how
far along the timeline they are. And typically they will think they’re a
lot closer to getting volume on the shelf or e-commerce than they
actually are.”
All of Twine’s manufacturing partners and most of
its component sources are located in the United States, which
successfully avoided the problems with language, time, and cultural
barriers that Kickstarter projects such as Pebble and LIFX have dealt
with while manufacturing their products in China. Even without overseas
manufacturing, however, there were plenty of unanticipated challenges.
The
company that manufactured Twine’s outer casing, for instance, didn’t
design the tooling it used to shape them. Kestner did. Whether or not
his designs ended up being functional, they each would cost $15,000.
Twine’s gut, the part that holds its circuit board, is made of hard
plastic and was easy to test with a 3-D printer before putting money
down for the real deal. But only one 3-D printer would prototype the
tooling for Twine’s rubber casing, and the results weren’t nearly as
accurate as the gut prototypes. When the actual metal tooling arrived,
it was a disaster. The case was too tight,Come January 9 and chip card
driving licence would be available at the click of the mouse in Uttar
Pradesh. and it looked terrible. Problems with the manufacturer’s
preview software got the team a refund, but the lost cost could have
killed the project. Even with the refund, it cost time. All together, it
took five months to just design Twine’s outer casing.Ein innovativer
und moderner Werkzeugbau Formenbau.
Meanwhile,
Twine’s first employee coordinated the delivery of 100 components to
the factory that assembled Twine’s circuit boards--a job that was part
scavenger hunt and part logistical Olympics. Kestner worked on a design
for Twine’s packaging and put together a website for managing Twine
backers’ new addresses and international shipping costs.
By the
time the casing and circuit boards began arriving in June, the team had
moved to Austin. Boxes started piling up in their new workspace. The
casing arrived from an injection molding plant in Minnesota. Circuit
boards came from a manufacturer in New Hampshire. And the 8-piece boxes
that Kestner designed himself came from North Carolina in large flats.
Supermechanical, the company behind Twine, had already spent nearly all
of its Kickstarter money. It had overshot its estimated shipping date by
three months,Online shopping for luggage tag from a great selection of Clothing. and it hadn’t even started putting devices together.
It
isn't just first-time hardware entrepreneurs that struggle with the
manufacturing demands of surprise scaling via Kickstarter. Pebble
Technology's CEO, Eric Migicovsky,Where you can create a custom lanyard
from our wide selection of styles and materials. has been working on
smartwatches for four years. The company manufactured about 1,500 units
of its first product, InPulse, at a Bay Area manufacturer. But the
85,000 Pebble smartwatches the company owes Kickstarter backers after
raising $10 million on the site required a shift to an overseas
manufacturing process, and--though Migicovsky says this plan B existed
in advance--the company missed its September estimated delivery date.
In
fact, most breakaway hardware projects have missed their deadlines.
iPhone station Elevation Dock shipped about six months late. Virtual
reality headset Oculus Rift initially set its expected delivery date for
October, but announced recently that it now expects to be delivering
developer kits by March 2013. By one estimate, only 25% of Kickstarter’s
design and technology products deliver on time.Can you spot the answer
in the fridge magnet?
Being
late is not necessarily a big deal. Kickstarter is, after all, designed
to support unfinished projects. A bigger problem is reaching a
Kickstarter funding goal only to realize that the funding can’t come
close to covering your costs. Twine, for instance, set its goal at
$35,000—aiming as low as possible in order to avoid missing it.
“If
we had gotten less than we did, but still met our goal, that would have
really hurt us; we would have lost money,” Kestner says. “There’s an
uncomfortable valley between hand-making stuff and being able to have
the capital to invest in tooling and all the stuff that goes into mass
manufacturing that you just can’t get good prices on without mass
production. So what do you do? You can’t afford to hand-make 1,000 of
something.”
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