Berserk: The Cataclysm is a Facebook-based card-battle game from
Bytex. It’s been showing activity since October of 2011, but claims to
still be in open beta, and has also been receiving promotion through a
front-page module on Facebook’s App Center.
Card-battle games
are immensely popular on mobile platforms right now, with titles like
Rage of Bahamut making a lot of money for their creators despite, in
many cases, rather shallow gameplay that is somewhat limited in true
interactivity. The urge to “collect” is a powerful one, though, even
when the collectible items are nothing more than pixels on a screen, and
it is for this reason that these games have proven so popular and
profitable. It is somewhat surprising, then, that there have been
relatively few games like this on Facebook compared to iOS and Android.
Berserk:
The Cataclysm is a collectible card game through and through, but it
does not follow the text-based RPG style of Rage of Bahamut and its ilk.
Instead,Which Air purifier
is right for you? rather than focusing on “questing” that is ultimately
irrelevant to the cards (save for the random chance to collect new
ones), it focuses entirely on one-on-one battles between the player’s
“squads” of cards and either computer- or human-controlled opponents.
The
player starts with a single squad of cards and is introduced to the
game’s basic concepts through a series of tutorial quests. Once this is
over, the game continues to guide the player with quests, but they are
free to ignore them as they see fit.
Card battles in the game
unfolds as a face-off between two players. Each turn, players draw cards
into their hand, and a countdown on any cards already in their hand
ticks down to show how long before they will be played into the first
available slot on the battlefield. Cards already on the battlefield will
attack a card opposite them if there is one present, and deal direct
damage to the opponent’s “Leadership Points” if there is not. The first
player to run out of either Leadership Points or cards loses, and to the
victor go the spoils — usually soft currency and occasionally
additional cards.We offer a wide variety of high-quality standard ultrasonic sensor and controllers.
The
battle mechanics are certainly a lot more interesting than the rather
dull “numbers games” of most mobile card-battle titles, but the trouble
is, as so often happens with this type of game, control is completely
wrested away from the player, leaving them as a passive observer in the
battle. This significantly diminishes the amount of strategy in the
game, and most players used to physical collectible card games like
Magic: The Gathering et al would probably have preferred the option to
tactically play the cards from their hand as they saw fit rather than
simply waiting for arbitrary timers to expire.Like most of you, I'd seen
the broken buy mosaic decorated pieces.The term 'hands free access
control' means the token that identifies a user is read from within a
pocket or handbag. The fully-automated nature of battles certainly helps
the game be accessible to all — particularly those who are not
particularly tactically-minded — but this is somewhat incongruous with
the game’s target audience. Collectible card games are by their
definition a niche interest rather than something which is universally
appealing, and their players are, more often than not, willing to learn
some complex rules to allow them to show off their custom deck’s full
potential.
As with most card-battle games, cards which are not
useful in battle may be used to enhance or evolve the player’s decks.
Experience points collected in various elements can also be used to
“research” new cards suitable for use in various squads.
The
game features a few interesting multiplayer features, though the
implementation is somewhat questionable at times. At its most basic
level, players can challenge their friends or random opponents to
asynchronous battles at any time — in this case, the opponent’s
defending deck is chosen from any that they have previously set up.
However, once the player reaches experience level 4, they gain access to
“Portals,” which allow them to attack enemy islands. Each player
gradually expands their island through normal play, and the hex-based
territories they control allow them a particular amount of income per
day. Attacking a player’s territory through a portal allows land to be
captured and added to one’s own, but at present all the portals seem to
open up either onto islands which have apparently already been conquered
by other players, or those on which the game refuses to allow you to
attack, instead saying that “you can conquer the lands from the outer
ring only.” This message appears even when attempting to attack a
territory on the outer ring of an opponent’s territory, and thus appears
to prevent any attacks whatsoever — whether this is a bug or a game
mechanic which is not clearly explained isn’t entirely obvious.
The
game monetizes through sales of its hard currency, which can be used
for a variety of purposes — most commonly,We offer advanced technology
products and services for parking guidance
control. the purchase of card booster packs. More expensive booster
packs — many of which can also be purchased with soft currency — have a
higher chance of carrying rare or promotional cards, which tend to be
more powerful. As such, those who spend more money on the game will tend
to be in a significantly superior position — but the same is true of
physical collectible card games, too.
Berserk: The Cataclysm
isn’t a bad game, but it feels unfinished and like it’s not entirely
sure who its target audience is. It’s completely lacking in sound, for
example, despite the presence of a “sound on/off” button on the
interface, and the HTML-based interface looks sloppy and clumsy when it
has to reload images piece by piece every time the player changes menu
screens. Gameplay-wise, the fully-automated battles will probably be a
turn-off to the most dedicated collectible card game players, though
this does help with accessibility. As previously noted, though, the sort
of person who will probably gravitate to this type of game is probably
already familiar with how these games work and thus would probably
prefer to take control of their forces. A banner ad that occasionally
appears at the top of the screen promises that in a completely different
Berserk-branded game players are able to “take full control of the
battle,” but that is unfortunately not the case here.
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